unity 2018.3.5f1
play.Init(Constant.APP_ID, Constant.APP_KEY, Region.NorthChina);
if (PlayerPrefs.HasKey(Constant.USER_ID))
{
play.UserId = PlayerPrefs.GetString(Constant.USER_ID);
}
else
{
ResetID();
}
play.Connect();
返回错误码为 -1, Game router connect failed, 控制台提示 - [ERROR] The remote server returned an error: (400) Bad Request.