SDK 版本:LeanCloud-Unity-SDK-20180703.3.zip
Unity版本:Unity2018.2.0f2
问题1:运行时报错
MissingMethodException: bool UnityEngine.Application.get_isWebPlayer()
问题2:使用以下代码注册时报错:
public void OnSignInClicked(){
var user = userName.text.Trim();
var pwd = password.text.Trim();
AVUser.LogInAsync(user, pwd).ContinueWith(t =>
{
if (t.IsFaulted || t.IsCanceled)
{
var error = t.Exception.Message; //
}
else
{
didSignedIn = true;
}
});
}
===========报错=================
NullReferenceException: Object reference not set to an instance of an object
LeanCloud.Core.Internal.AppRouterState.GetInitial (System.String appId, LeanCloud.AVClient+Configuration+AVRegion region) (at <5189819208ee40418e4484ce56713f7c>:0)
LeanCloud.Core.Internal.AppRouterController.Get () (at <5189819208ee40418e4484ce56713f7c>:0)
LeanCloud.Core.Internal.AVCommand..ctor (System.String relativeUri, System.String method, System.String sessionToken, System.Collections.Generic.IList1[T] headers, System.IO.Stream stream, System.String contentType) (at <5189819208ee40418e4484ce56713f7c>:0)
1[T] headers, System.Collections.Generic.IDictionary
LeanCloud.Core.Internal.AVCommand..ctor (System.String relativeUri, System.String method, System.String sessionToken, System.Collections.Generic.IList2[TKey,TValue] data) (at <5189819208ee40418e4484ce56713f7c>:0)
1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
LeanCloud.Core.Internal.AVUserController.LogInAsync (System.String username, System.String password, System.Threading.CancellationToken cancellationToken) (at <5189819208ee40418e4484ce56713f7c>:0)
LeanCloud.AVUser.LogInAsync (System.String username, System.String password, System.Threading.CancellationToken cancellationToken) (at <5189819208ee40418e4484ce56713f7c>:0)
LeanCloud.AVUser.LogInAsync (System.String username, System.String password) (at <5189819208ee40418e4484ce56713f7c>:0)
SignIn.OnSignInClicked () (at Assets/Scripts/SignIn.cs:34)
UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
UnityEngine.EventSystems.EventSystem:Update()
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18年7月22日
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18年7月23日
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