我这里 创建频道成功后,我发布了一个Unity3D.exe程序 到另外一台电脑上,,
首先,换一个userId2222,点击登陆,输入 后面 房间 输入【桃园】,点击加入频道,,没有作用,,
发消息也没有反应.... 如下图:

我的完整代码如下:


using LeanCloud.Realtime;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;

public class IMDemoA : MonoBehaviour {

AVRealtime avRealtime;

// AVIMClient liubei = null;
AVIMClient myclient = null;
public InputField inputIMGroup;
public InputField inputPlayerID;
public InputField inputMessage;

public Text systemMsgText;

string newMsg="";
bool isGetNewMsg = false;

//开始初始化
void Start()
{
// 使用 AppId 和 App Key 初始化 SDK
avRealtime = new AVRealtime("4tva9s3odf5lvvb8vrfmockfnhm6lyijhtunuhs9bkmvuwnq", "q4t4ftbh7hnluellzasn6ay4vahxkpjyrjquqlgazhutbjqy");
// 方便调试将 WebSocket 日志打印在 Debug.Log 控制台上
AVRealtime.WebSocketLog(Debug.Log);
}

//登陆按钮触发事件......
public void IMLogin()
{
    string PlayerId = inputPlayerID.text;
    string gu_id = Guid.NewGuid().ToString("N");
    // 新的登录
    avRealtime.CreateClientAsync(PlayerId, tag: "Desktop", deviceId: gu_id).ContinueWith(c => {
        if (c.IsCompleted)
        {
            myclient = c.Result;
            myclient.OnMessageReceived += OnIMMessageReceived;
            myclient.OnMembersJoined += OnIMClientMembersJoined;
            NewMsg("IMLogin成功");
           // systemMsgText.text += "IMLogin成功";
           // myclient.OnInvited 被邀请
           //myclient.OnKicked  被踢出
            
        }
             
    });

   

}

//有新Client加入的事件触发方法
private void OnIMClientMembersJoined(object sender, AVIMOnMembersJoinedEventArgs e)
{
    // throw new NotImplementedException();
    string msg = "";
    foreach ( string userId in e.JoinedMembers)
    {
        msg += "id : " + userId + "  --   ";
    }

    NewMsg(msg);
    //  systemMsgText.text += msg;
    Debug.Log(msg);
}


//收到新消息的方法
private void OnIMMessageReceived(object sender, AVIMMessageEventArgs e)
{
    // throw new NotImplementedException();
   
  //  systemMsgText.text += msg;
   // Debug.Log(msg);

    if (e.Message is AVIMTextMessage)
    {
        var textMessage = (AVIMTextMessage)e.Message;
        // textMessage.ConversationId 是该条消息所属于的对话 Id
        // textMessage.TextContent 是该文本消息的文本内容
        // textMessage.FromClientId 是消息发送者的 client Id

        string msg = string.Format("你收到来自于 Id 为 {0} 的对话的文本消息,消息内容是: {1},发送者的 client Id 是 {2}", textMessage.ConversationId, textMessage.TextContent, textMessage.FromClientId);
        // systemMsgText.text += msg;
        NewMsg(msg);
        Debug.Log(msg);
    }

}


//创建频道按钮触发事件...
public void CreateIMGroup()
{
    string groupName = inputIMGroup.text;
    // 以关羽、张飞的游戏 ID 作为受邀进入对话的成员列表
    //var memberList = new List<string>()
    //{
    // "1002",
    // "1003"
    //};

    // 以「桃园」作为帮派的名称 
    var name = groupName;// "桃园";

    // 以「桃园」作为名称,以关羽、张飞作为成员,建立对话
    // 对话的创建者刘备(client id:1001)会默认加入对话,因此无需重复添加到 memberList 里面去
    //   liubei.CreateConversationAsync(  name: name,  members: memberList  ).ContinueWith(s =>
    myclient.CreateConversationAsync(  name: name ,isSystem:true ).ContinueWith(s =>
    {
        Debug.LogError("CreateConversationAsync  ......");
        if(  s.Result != null)
        {
            NewMsg("CreateIMGroup成功");
            Debug.LogError("CreateConversationAsync :  " + s.Result.Name );
        }
        if (s.IsCompleted)
        {
            //systemMsgText.text += "CreateIMGroup成功";
            NewMsg("CreateIMGroup成功");
            Debug.Log("CreateConversationAsync  set memberList OK");
        }
        else
        {
            NewMsg("CreateIMGroup失败了...");
            Debug.Log("CreateIMGroup失败了");
        }

    });

}

AVIMConversation imConversation;

//加入频道 按钮点击触发事件...
public void SetJoinGroup()
{
    Debug.Log("SetJoinGroup" );
    string userId = inputPlayerID.text;
    string IMGroupNumber = inputIMGroup.text;


    myclient.GetConversationAsync(IMGroupNumber, true ).ContinueWith(s =>
    {
        if (s.IsCompleted)
        {
           if(   s.Result != null)
            {
                Debug.LogError(" GetConversationAsync   Name is ......  :  " + s.Result.Name);
                imConversation = s.Result;
                NewMsg(" GetConversationAsync   Name is ......  :  " + s.Result.Name);
            }
            Debug.Log(" GetConversationAsync   IsCompleted......");
        }
        else
        {
            Debug.Log("IsCompleted失败了......");
        }


    }).
    ContinueWith(y =>
    {
        
        myclient.JoinAsync(imConversation).ContinueWith(x =>
        {
            if (x.IsCompleted)
            {

                Debug.Log("加入某个频道成功......");
                //systemMsgText.text += "加入某个频道成功......";
                NewMsg("加入某个频道成功......");
            }

        });

    });


}

//发送消息按钮触发事件....
public void SendMsgToIMGroup()
{
string number = inputIMGroup.text;
string msg = inputMessage.text;

   
    // 「桃园」是一个 AVIMConversation 实例
    var TaoYuanConversation = myclient.GetConversationAsync(number, true).ContinueWith(s =>
    {
        // 创建一个文本消息
        var textMessage = new AVIMTextMessage(   msg);
        // 将该文本消息发送出去
        s.Result.SendMessageAsync(textMessage).ContinueWith(x => 
        {
            if (x.IsCompleted)
            {
                //  systemMsgText.text += "信息已经发送....";
                NewMsg("信息已经发送....");
            }

        });
    });
   
}

//测试频道按钮触发事件......
public void GetAllConversation()
{
Debug.Log("SetJoinGroup");
string userId = inputPlayerID.text;
string IMGroupNumber = inputIMGroup.text;

    myclient.GetQuery().FirstAsync().ContinueWith(s => 
       {
            
           Debug.Log("获取频道成功......" + s.Result.Name );
           //systemMsgText.text += "加入某个频道成功......";
           NewMsg("获取频道成功......" + s.Result.Name);
       }
    );



}

//程序退出的方法...关闭客户端
private void OnApplicationQuit()
{
    //liubei.CloseAsync();
    myclient.CloseAsync().ContinueWith(s =>
    {
        Debug.Log("myclient 已经关闭......");
    });
    avRealtime = null;
  
    // liubei = null;
}

// Update is called once per frame
void Update () {
    CheckIsGetNewMsg();

}


//由于只能在主线程调用 UI  ,,所以有这个方法存在,用于在Update里面判断
void CheckIsGetNewMsg()
{
    if (isGetNewMsg)
    {
        systemMsgText.text +="----   "+ newMsg;
        isGetNewMsg = false;
        newMsg = "";
    }
}

//用户显示新的字符串
void NewMsg(string msg)
{
newMsg = msg;
isGetNewMsg = true;
}
//
}


哪里代码写的有错误还是? 求助......QQ:2360450496,邮箱2360450496@qq.com

咋没人回你?后来处理了没?